#include <iostream>
using namespace std;
const int DefaultSize = 10;
class Animal
{
public:
Animal(int);
Animal();
~Animal() { }
int GetWeight() const { return itsWeight; }
void Display() const { cout << itsWeight; }
private:
int itsWeight;
};
Animal::Animal(int weight): itsWeight(weight)
{ }
Animal::Animal(): itsWeight(0)
{ }
template <class T>
class Array
{
public:
Array(int itsSize = DefaultSize);
Array( Array &rhs);
~Array()
{
delete [] pType;
}
Array& operator= (const Array&);
T& operator[] (int offset)
{
return pType[offset];
}
int GetSize () const
{
return itsSize;
}
template< class U >
// friend
ostream& operator<< (ostream&, Array<U>&);
private:
T *pType;
int itsSize;
};
template <class T>
ostream& operator<< (ostream& output, Array<T>& theArray)
{
for (int i = 0; i < theArray.GetSize(); ++i)
{
output << "[" << i << "]" << theArray[i] << endl;
}
return output;
}
template <class T>
Array<T>::Array(int size): itsSize(size)
{
pType = new T[size];
for (int i = 0; i < size; ++i)
pType[i] = 0;
}
//конструктор копирования
template <class T>
Array<T>::Array(Array &rhs)
{
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i < itsSize; ++i)
{
pType[i] = rhs[i];
}
}
//оператор присваения
template <class T>
Array<T>& Array<T>::operator= (const Array &rhs)
{
if (this == &rhs)
return *this;
delete [] pType;
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i < itsSize; ++i)
{
pType[i] = rhs[i];
}
return *this;
}
///////////////////////////////////////////////////////////////////
int main()
{
bool Stop = false;
int offset, value;
Array<int> theArray;
while (!Stop)
{
cout << "Enter an offset (0-9) ";
cout << "and a value. (-1 to stop): ";
cin >> offset >> value;
if (offset < 0)
break;
if(offset > 9)
{
cout << "***Please use value between 0 and 9*** \n";
continue;
}
theArray[offset] = value;
}
cout << "\n Here's the entire array: \n";
cout << theArray << endl;
return 0;
}