#include <iostream>
using namespace std;
using namespace std;
//---------------------------------------------------------------------------
// node<T> class:
// --
//
// Assumptions:
// -- <T> maintains it's own comparable functionality
//---------------------------------------------------------------------------
template <typename T>
class node {
public:
node(T value); //constructor
node(const node<T>&); //copy constructor
void setFrequency(int); //sets the frequency
int getFrequency(); //returns the frequency
T getItem(); //returns the item
private:
T item;
int frequency;
node<T>* leftChild;
node<T>* rightChild;
bool leftChildThread;
bool rightChildThread;
};
//-------------------------- Constructor ------------------------------------
template <typename T>
node<T>::node(T value) {
item = value;
frequency = 1;
}
//-------------------------- Copy ------------------------------------
template <typename T>
node<T>::node(const node<T>& copyThis) {
item = copyThis.value;
frequency = copyThis.frequency;
}
//-------------------------- setFrequency ------------------------------------
template <typename T>
void node<T>::setFrequency(int num) {
frequency = num;
}
//-------------------------- getFrequency ------------------------------------
template <typename T>
int node<T>::getFrequency() {
return frequency;
}
//-------------------------- getItem ------------------------------------
template <typename T>
T node<T>::getItem() {
return item;
}
int main() {
node<int> n (33);
int x = n.getItem();
cout << x << endl;
return 0;
}