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  1. namespace Address
  2. {
  3. namespace Ped
  4. {
  5. template<class T, int addr> struct hardref {
  6. operator T&(){return &(T*)addr;}
  7. operator const T&() const {return &(T*)addr;}
  8. hardref & operator=(const T& rhs) const {(*(T*)addr)=rhs;return *this;}
  9. };
  10. const hardref<DWORD, 0xB7CE50> Money;
  11. const hardref<DWORD, 0xBAA420> WantedLevel;
  12. //etc
  13.  
  14. const int InfiniteRun = 0xB7CEE4;//bool
  15. const int BulletProof = 0xB7CEE6;//bool
  16. const int Fat = 0xB793D4;// - [float] Fat stat
  17. const int Stamina = 0xB793D8;// - [float] Stamina stat
  18. const int Muscle = 0xB793DC;// - [float] Muscle stat
  19. const int StatHealth = 0xB793E0;// - [float] Health stat
  20. const int StatSexA = 0xB793E4;// - [float] Sex Appeal stat
  21. const int StatP = 0xB79496;// - [float] Pistol stat
  22. const int StatSP = 0xB79498;// - [float] Silenced pistol stat
  23. const int StatDE = 0xB7949C;// - [float] Desert eagle stat
  24. const int StatShotgun = 0xB794A0;// - [float] Shotgun stat
  25. const int StatSawn = 0xB794A4;// - [float] Sawn-off shotgun stat
  26. const int StatCombat = 0xB794A8;// - [float] Combat shotgun stat
  27. const int StatUZI = 0xB794AC;// - [float] Machine pistol stat
  28. const int StatSMG = 0xB794B0;// - [float] SMG stat
  29. const int StatAK47 = 0xB794B4;// - [float] AK47 stat
  30. const int StatM4 = 0xB794B8;// - [float] M4 stat
  31. const int Suicide = 0x96914D;//bool
  32. const int MegaJump = 0x96916C;//bool
  33. const int InfiniteHealth = 0x96916D;//bool
  34. const int InfiniteOxygen = 0x96916E;//
  35. };//namespace Ped
  36. namespace Game
  37. {
  38. const int MaxWantedLevel = 0x8CDEE4;//DWORD
  39. const int DaysPassed = 0xB79038;//DWORD
  40. const int FreezeState = 0xB7CB49;//byte
  41. const int MenuShow = 0xB7CB49;//byte
  42. const int Gravity = 0x863984;//float
  43. const int Speed = 0xB7CB64;//float in %
  44. const int FreePayNSpray = 0x96C009;//bool
  45. const int RadarGreyedOut = 0xA444A4;//bool
  46. const int PedestrianDensityMultiplier = 0x8D2530;//float
  47. const int VehicleDensityMultiplier = 0x8A5B20;//float
  48. const int ChangeSolidClouds = 0x716642;//float
  49. const int DisableSolidClouds = 0x716655;//float
  50. const int MapTargetEnabled = 0xBA6774;//bool
  51. const int MainWindowHandle = 0xC8CF88;//
  52. //0xBA3798 - Beginning of ZoneInfo structure http://w...content-available-to-author-only...g.com/index.php?title=Saves_(GTA_SA)#Block_10:_Zones
  53. //0xBA1DF0 - Beginning of ZonePop structure http://w...content-available-to-author-only...g.com/index.php?title=Saves_(GTA_SA)#Block_10:_Zones
  54. const int HudEnabled = 0xA444A0;//bool
  55. const int FasterClock = 0x96913B;//bool
  56. const int FasterPlay = 0x96913C;//bool
  57. const int SlowerPlay = 0x96913D;//bool
  58. const int WheelsOnly = 0x96914B;//bool
  59. const int PerfectHandling = 0x96914C;//bool
  60. const int CarsDriveOnWater = 0x969152;//bool
  61. const int BoatsCanFly = 0x969153;//bool
  62. const int CarsCanFly = 0x969160;//bool
  63. const int HugeBunnyHop = 0x969161;//bool
  64. const int TankMode = 0x969164;//bool
  65. const int AllCarsHaveNitro = 0x969165;//bool
  66. const int InfiniteAmmoNoReload = 0x969178;//bool
  67. const int FullWeaponAimingWhileDriving = 0x969179;//bool
  68. const int SteerWithMouse = 0xC1CC02;//byte
  69. const int FlyWithMouse = 0xC1CC03;//byte
  70. const int AimingMode = 0xB6EC2E;//byte
  71. namespace Current
  72. {
  73. const int Hour = 0xB70153;//byte
  74. const int Minute = 0xB70152;//byte
  75. const int BlurLevel = 0x8D5104;//byte
  76. const int WeekDay = 0xB7014E;//byte
  77. const int RadioStation = 0x8CB7A5;//byte
  78. const int CarID = 0xB700F0;//DWORD - not for bikes
  79. const int RadioStationMenu = 0xBA679A;//byte
  80. };//namespace Current
  81. };//namespace Game
  82. namespace Display
  83. {
  84. const int HudMode = 0xBA6769;//byte
  85. const int FrameLimiter = 0xBA6794;//byte
  86. const int Drawdistance = 0xBA6788;//float
  87. };//namespace Display
  88. namespace Pointer
  89. {
  90. namespace Ped
  91. {
  92. const int Player = 0xB6F5F0;
  93. const int PlayerDOPP = 0xB7CD98;
  94. const int CPed = 0xB74490;
  95. };//namespace Ped
  96. namespace Game
  97. {
  98. const int MainWindowHandlePointer = 0xC17054;
  99. };//namespace Game
  100. };//namespace Pointer
  101. };//namespace Address
  102.  
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