language: C++ 4.7.2 (gcc-4.7.2)
date: 499 days 6 hours ago
link:
visibility: public
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#include<iostream>
#include<vector>
using namespace std;
 
struct myApp;
 
struct myConsole
{
        typedef void (myApp :: * MemFunType) (const std::vector<std::string> &);
            void addCommand( std::string command, MemFunType fn );
};
 
struct myApp {
        void TestFn( const std::vector<std::string> & args ) {
                cout << " TestFn" << endl;
                for(std :: vector<std::string> :: const_iterator i = args.begin(); i!=args.end(); i++) {
                        cout << *i << endl;
                }
        }
        void TestFnBackwards( const std::vector<std::string> & args ) {
                cout << " TestFnBackwards" << endl;
                for(std :: vector<std::string> :: const_reverse_iterator i = args.rbegin(); i!=args.rend(); i++) {
                        cout << *i << endl;
                }
        }
        static myApp & getSingleton();
} ma;
myApp& myApp :: getSingleton() {
        return ma;
}
 
void myConsole :: addCommand( std::string , MemFunType fn ) {
        vector<string> words;
        words.push_back("hello");
        words.push_back("world");
        myApp &ma = myApp :: getSingleton();
        (ma.*fn)(words);
}
 
int main() {
        myConsole m;
        m.addCommand( "FirstTest", &myApp::TestFn );
        m.addCommand( "FirstTest", &myApp::TestFnBackwards );
}