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  1. Imports System
  2.  
  3. Public Class Test
  4. Public Shared Sub Main()
  5. For i As Integer = 1 To 99
  6. Console.WriteLine("Actor DecreaseNormalDamage" & i & " : PowerProtection")
  7. Console.WriteLine("{")
  8. Console.WriteLine(" DamageFactor ""Normal"", " & CDec(i / 100))
  9. Console.WriteLine(" Powerup.Duration 0x7FFFFFFF")
  10. Console.WriteLine("}")
  11. Console.WriteLine("")
  12. Next
  13. End Sub
  14. End Class
Success #stdin #stdout 0.04s 24216KB
stdin
Standard input is empty
stdout
Actor DecreaseNormalDamage1 : PowerProtection
{
  DamageFactor "Normal", 0.01
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage2 : PowerProtection
{
  DamageFactor "Normal", 0.02
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage3 : PowerProtection
{
  DamageFactor "Normal", 0.03
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage4 : PowerProtection
{
  DamageFactor "Normal", 0.04
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage5 : PowerProtection
{
  DamageFactor "Normal", 0.05
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage6 : PowerProtection
{
  DamageFactor "Normal", 0.06
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage7 : PowerProtection
{
  DamageFactor "Normal", 0.07
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage8 : PowerProtection
{
  DamageFactor "Normal", 0.08
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage9 : PowerProtection
{
  DamageFactor "Normal", 0.09
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage10 : PowerProtection
{
  DamageFactor "Normal", 0.1
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage11 : PowerProtection
{
  DamageFactor "Normal", 0.11
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage12 : PowerProtection
{
  DamageFactor "Normal", 0.12
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage13 : PowerProtection
{
  DamageFactor "Normal", 0.13
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage14 : PowerProtection
{
  DamageFactor "Normal", 0.14
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage15 : PowerProtection
{
  DamageFactor "Normal", 0.15
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage16 : PowerProtection
{
  DamageFactor "Normal", 0.16
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage17 : PowerProtection
{
  DamageFactor "Normal", 0.17
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage18 : PowerProtection
{
  DamageFactor "Normal", 0.18
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage19 : PowerProtection
{
  DamageFactor "Normal", 0.19
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage20 : PowerProtection
{
  DamageFactor "Normal", 0.2
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage21 : PowerProtection
{
  DamageFactor "Normal", 0.21
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage22 : PowerProtection
{
  DamageFactor "Normal", 0.22
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage23 : PowerProtection
{
  DamageFactor "Normal", 0.23
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage24 : PowerProtection
{
  DamageFactor "Normal", 0.24
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage25 : PowerProtection
{
  DamageFactor "Normal", 0.25
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage26 : PowerProtection
{
  DamageFactor "Normal", 0.26
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage27 : PowerProtection
{
  DamageFactor "Normal", 0.27
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage28 : PowerProtection
{
  DamageFactor "Normal", 0.28
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage29 : PowerProtection
{
  DamageFactor "Normal", 0.29
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage30 : PowerProtection
{
  DamageFactor "Normal", 0.3
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage31 : PowerProtection
{
  DamageFactor "Normal", 0.31
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage32 : PowerProtection
{
  DamageFactor "Normal", 0.32
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage33 : PowerProtection
{
  DamageFactor "Normal", 0.33
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage34 : PowerProtection
{
  DamageFactor "Normal", 0.34
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage35 : PowerProtection
{
  DamageFactor "Normal", 0.35
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage36 : PowerProtection
{
  DamageFactor "Normal", 0.36
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage37 : PowerProtection
{
  DamageFactor "Normal", 0.37
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage38 : PowerProtection
{
  DamageFactor "Normal", 0.38
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage39 : PowerProtection
{
  DamageFactor "Normal", 0.39
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage40 : PowerProtection
{
  DamageFactor "Normal", 0.4
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage41 : PowerProtection
{
  DamageFactor "Normal", 0.41
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage42 : PowerProtection
{
  DamageFactor "Normal", 0.42
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage43 : PowerProtection
{
  DamageFactor "Normal", 0.43
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage44 : PowerProtection
{
  DamageFactor "Normal", 0.44
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage45 : PowerProtection
{
  DamageFactor "Normal", 0.45
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage46 : PowerProtection
{
  DamageFactor "Normal", 0.46
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage47 : PowerProtection
{
  DamageFactor "Normal", 0.47
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage48 : PowerProtection
{
  DamageFactor "Normal", 0.48
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage49 : PowerProtection
{
  DamageFactor "Normal", 0.49
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage50 : PowerProtection
{
  DamageFactor "Normal", 0.5
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage51 : PowerProtection
{
  DamageFactor "Normal", 0.51
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage52 : PowerProtection
{
  DamageFactor "Normal", 0.52
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage53 : PowerProtection
{
  DamageFactor "Normal", 0.53
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage54 : PowerProtection
{
  DamageFactor "Normal", 0.54
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage55 : PowerProtection
{
  DamageFactor "Normal", 0.55
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage56 : PowerProtection
{
  DamageFactor "Normal", 0.56
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage57 : PowerProtection
{
  DamageFactor "Normal", 0.57
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage58 : PowerProtection
{
  DamageFactor "Normal", 0.58
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage59 : PowerProtection
{
  DamageFactor "Normal", 0.59
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage60 : PowerProtection
{
  DamageFactor "Normal", 0.6
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage61 : PowerProtection
{
  DamageFactor "Normal", 0.61
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage62 : PowerProtection
{
  DamageFactor "Normal", 0.62
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage63 : PowerProtection
{
  DamageFactor "Normal", 0.63
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage64 : PowerProtection
{
  DamageFactor "Normal", 0.64
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage65 : PowerProtection
{
  DamageFactor "Normal", 0.65
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage66 : PowerProtection
{
  DamageFactor "Normal", 0.66
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage67 : PowerProtection
{
  DamageFactor "Normal", 0.67
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage68 : PowerProtection
{
  DamageFactor "Normal", 0.68
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage69 : PowerProtection
{
  DamageFactor "Normal", 0.69
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage70 : PowerProtection
{
  DamageFactor "Normal", 0.7
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage71 : PowerProtection
{
  DamageFactor "Normal", 0.71
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage72 : PowerProtection
{
  DamageFactor "Normal", 0.72
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage73 : PowerProtection
{
  DamageFactor "Normal", 0.73
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage74 : PowerProtection
{
  DamageFactor "Normal", 0.74
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage75 : PowerProtection
{
  DamageFactor "Normal", 0.75
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage76 : PowerProtection
{
  DamageFactor "Normal", 0.76
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage77 : PowerProtection
{
  DamageFactor "Normal", 0.77
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage78 : PowerProtection
{
  DamageFactor "Normal", 0.78
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage79 : PowerProtection
{
  DamageFactor "Normal", 0.79
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage80 : PowerProtection
{
  DamageFactor "Normal", 0.8
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage81 : PowerProtection
{
  DamageFactor "Normal", 0.81
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage82 : PowerProtection
{
  DamageFactor "Normal", 0.82
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage83 : PowerProtection
{
  DamageFactor "Normal", 0.83
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage84 : PowerProtection
{
  DamageFactor "Normal", 0.84
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage85 : PowerProtection
{
  DamageFactor "Normal", 0.85
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage86 : PowerProtection
{
  DamageFactor "Normal", 0.86
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage87 : PowerProtection
{
  DamageFactor "Normal", 0.87
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage88 : PowerProtection
{
  DamageFactor "Normal", 0.88
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage89 : PowerProtection
{
  DamageFactor "Normal", 0.89
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage90 : PowerProtection
{
  DamageFactor "Normal", 0.9
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage91 : PowerProtection
{
  DamageFactor "Normal", 0.91
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage92 : PowerProtection
{
  DamageFactor "Normal", 0.92
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage93 : PowerProtection
{
  DamageFactor "Normal", 0.93
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage94 : PowerProtection
{
  DamageFactor "Normal", 0.94
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage95 : PowerProtection
{
  DamageFactor "Normal", 0.95
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage96 : PowerProtection
{
  DamageFactor "Normal", 0.96
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage97 : PowerProtection
{
  DamageFactor "Normal", 0.97
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage98 : PowerProtection
{
  DamageFactor "Normal", 0.98
  Powerup.Duration 0x7FFFFFFF
}

Actor DecreaseNormalDamage99 : PowerProtection
{
  DamageFactor "Normal", 0.99
  Powerup.Duration 0x7FFFFFFF
}