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<div>All charts available on Entropedia. You can change some of the chart properties here.
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<option value="Accesslevel">Access Level</option>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl03_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl03$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Armor">Armor Sets</a></td><td rowspan="4" style="background-color:White;">Armor</td><td>Available armors. You can test the performance and decay of the armors in the <a href="Chart.aspx?chart=MobLevel" title="Creature Maturity Levels">Creature Maturity Levels</a> chart. For more information about armor and plate decay, see <a href="Page.aspx?page=Armor Decay" class="" title="Armor Decay" >Armor Decay</a>.</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl04_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl04$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=ArmorItem">Armor Parts</a></td><td>Armor parts.</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl05_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl05$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=ArmorEnhancer">Armor Enhancers</a></td><td> </td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl06_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl06$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Plating">Armor Platings</a></td><td>Available armor platings. They can be attached to armors to get additional protection. You can test the performance and decay of the plates in the <a href="Chart.aspx?chart=MobLevel" title="Creature Maturity Levels">Creature Maturity Levels</a> chart. For more information about armor and plate decay, see the <a href="Page.aspx?page=Armor Decay" class="" title="Armor Decay" >Armor Decay</a> chart.</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl07_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl07$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Material">Materials</a></td><td rowspan="8" style="background-color:White;">Manufacturing</td><td>Materials used to craft items and other stackable items. Some need to be refined before they can be used.</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl08_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl08$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Refining">Refining Materials</a></td><td> </td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl09_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl09$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Blueprint">Blueprints</a></td><td>Available blueprints. All craftable items have their own blueprint.</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl10_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl10$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=BlueprintMat">Blueprint Ingredients</a></td><td>Materials needed to craft the items.</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl11_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl11$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=BlueprintBook">Blueprint Books</a></td><td> </td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl12_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl12$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=BPLoot">Blueprint Drops</a></td><td> </td><td>All</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl13_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl13$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Tier">Tiers</a></td><td>Item tiers</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl14_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl14$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=TierMaterial">Tier Ingredients</a></td><td>Materials needed to tier up.</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl15_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl15$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Implant">Mindforce Implants</a></td><td rowspan="5" style="background-color:White;">Mindforce</td><td>Mindforce Implants, required to use mindforce chips. To determine the decay of an item, see the guide "<a href="Page.aspx?page=Calculate the decay of an item" class="" title="Calculate the decay of an item" >Calculate the decay of an item</a>".</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl16_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl16$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Synchronization">Personal Effect Chips</a></td><td>This chart contain personal effect chips such as focus, acceleration and slowdown chips. To determine the decay of an item, see the guide "<a href="Page.aspx?page=Calculate the decay of an item" class="" title="Calculate the decay of an item" >Calculate the decay of an item</a>". Note that Mindforce chips do not include NeoPsion implant decay.</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl17_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl17$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Teleportation">Teleportation Chips</a></td><td>Chips used for teleportation, including Wormhole chips. To determine the decay of an item, see the guide "<a href="Page.aspx?page=Calculate the decay of an item" class="" title="Calculate the decay of an item" >Calculate the decay of an item</a>". Note that Mindforce chips do not include NeoPsion implant decay.</td><td>Account</td>
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<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl18_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl18$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Weapon&tab=Mindforce">Attack Chips</a></td><td> </td><td> </td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl19_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl19$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=FAP&group=Mindforce">Regeneration Chips</a></td><td> </td><td> </td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl20_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl20$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Finder">Finders</a></td><td rowspan="6" style="background-color:White;">Mining</td><td>Tools used to find energy matter/ore deposits.
* <b>Skill based</b> calculates you depth based on your personal <a href="Chart.aspx?chart=Activity" title="Professions">profession</a> level. Click on help for more details.
* <b>Include markup</b> calculates the cost including the <a href="Page.aspx?page=Markup" class="" title="Markup" >markup</a>.
* <b>Custom values</b> makes it possible to enter custom values for your profession or for the markup.
The finder decays twice as much when both ores and enmatter are selected. To determine the decay of an item, see the guide "<a href="Page.aspx?page=Calculate the decay of an item" class="" title="Calculate the decay of an item" >Calculate the decay of an item</a>".</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl21_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl21$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=FinderAmplifier">Finder Amplifiers</a></td><td>These amplifiers can be attached to finders to increase claim sizes. The amplifier decays twice as much when both ores and enmatter are selected. To determine the decay of an item, see the guide "<a href="Page.aspx?page=Calculate the decay of an item" class="" title="Calculate the decay of an item" >Calculate the decay of an item</a>".</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl22_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl22$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=FinderEnhancer">Finder Enhancers</a></td><td> </td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl23_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl23$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Excavator">Excavators</a></td><td>Tools used to excavate energy matter/ores from found deposits. To determine the decay of an item, see the guide "<a href="Page.aspx?page=Calculate the decay of an item" class="" title="Calculate the decay of an item" >Calculate the decay of an item</a>".</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl24_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl24$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=ExcavatorEnhancer">Excavator Enhancer</a></td><td> </td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl25_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl25$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Deposit">Deposit Sizes</a></td><td>Size of found deposits. Approximate values.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl26_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl26$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Clothes">Clothes</a></td><td rowspan="6" style="background-color:White;">Miscellaneous</td><td>Available clothes. They are available in male, female or both genders. You can only use clothes of the same gender as you.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl27_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl27$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Decoration">Decoration</a></td><td> </td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl28_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl28$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Furniture">Furniture</a></td><td>Furniture</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl29_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl29$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Signs">Signs</a></td><td>Sings and Screens</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl30_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl30$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Storage">Storage Containers</a></td><td>Storage containers.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl31_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl31$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Misc">Miscellaneous Items</a></td><td>All items that don't fit in another chart.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl32_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl32$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=FAP">Medical Tools</a></td><td rowspan="4" style="background-color:White;">Tools</td><td>All tools used for healings, including FAPs and healing chips. The heal per second and heal per pec values are bases on the maximum possible avarage heal values. The <b><a href="Page.aspx?page=Maxed" class="" title="Maxed" >maxed</a></b> column indicates at what level the <b>heal</b> is maxed, not the reload.<br /><ul><li> <b>Skill based</b> calculates you heal capabilities based on your personal <a href="Info.aspx?chart=Activity&id=22" title="Paramedic">paramedic</a> level. Click on help for more details.</li><li> <b>Include markup</b> calculates the eco including the <a href="Page.aspx?page=Markup" class="" title="Markup" >markup</a>, based on PE-Auction prices.</li><li> <b>Custom values</b> makes it possible to enter custom values for your profession or for the markup.</li></ul>To determine the decay of an item, see the guide "<a href="Page.aspx?page=Calculate the decay of an item" class="" title="Calculate the decay of an item" >Calculate the decay of an item</a>". Note that Mindforce chips do not include NeoPsion implant decay.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl33_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl33$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=MedicalEnhancer">Medical Enhancers</a></td><td> </td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl34_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl34$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Scanner">Scanners</a></td><td>Available scanners. Used to get basic information about creatures and avatars. To determine the decay of an item, see the guide "<a href="Page.aspx?page=Calculate the decay of an item" class="" title="Calculate the decay of an item" >Calculate the decay of an item</a>".</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl35_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl35$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=MiscTool">Miscellaneous Tools</a></td><td>All tools that don't fit in another chart.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl36_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl36$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Vehicle">Vehicles</a></td><td rowspan="2" style="background-color:White;">Vehicles</td><td>Available vehicles</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl37_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl37$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Weapon&tab=Mounted">Mounted Weapons</a></td><td> </td><td> </td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl38_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl38$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Weapon">Weapons</a></td><td rowspan="3" style="background-color:White;">Weapons</td><td>When adding an amp: <b>Black</b> means the weapon is not affected by the selected amp type, <font color="green"><b>Green</b></font> means the amp is used at full capacity and <font color="red"><b>Red</b></font> means the amp is too powerful for the weapon. The <b><a href="Page.aspx?page=Maxed" class="" title="Maxed" >maxed</a></b> column indicates the profession level where the learning period has ended.<br /><ul><li> <b>Effective damage:</b> <a href="Page.aspx?page=Effective damage" class="" title="Effective damage" >Effective damage</a> is based on <a href="Page.aspx?page=Average damage" class="" title="Average damage" >average damage</a> and is corrected for the <a href="Page.aspx?page=Hit rate" class="" title="Hit rate" >hit rate</a> of a <b><a href="Page.aspx?page=Maxed" class="" title="Maxed" >maxed</a></b> weapon.</li><li> <b>Skill based:</b> Damage is based on personal or custom <a href="Chart.aspx?chart=Activity" title="Professions">profession</a> levels. See <a href="Page.aspx?page=Skill based chart help" class="" title="Skill based chart help" >help</a> or the discussion tab for more details. Rows that are higlighted are missing profession level data.</li><li> <b>Markup based:</b> Dmg/PEC is calculated based on the <a href="Page.aspx?page=Markup" class="" title="Markup" >markup</a> of the weapon, amp and ammo.<br/></li><li> <b>Eco based:</b> <a href="Page.aspx?page=Markup" class="" title="Markup" >Markup</a> value of the weapon is calculated based on a custom Dmg/PEC level.</li></ul>To determine the decay of an item, see the guide "<a href="Page.aspx?page=Calculate the decay of an item" class="" title="Calculate the decay of an item" >Calculate the decay of an item</a>".</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl39_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl39$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Attachment">Weapon Attachments</a></td><td>Available attachments. They can be attached to weapons to give additional damage, skill increase or zoom ability. To determine the decay of an item, see the guide "<a href="Page.aspx?page=Calculate the decay of an item" class="" title="Calculate the decay of an item" >Calculate the decay of an item</a>"</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl40_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl40$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=WeaponEnhancer">Weapon Enhancers</a></td><td> </td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl41_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl41$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Mob">Creatures</a></td><td rowspan="7" style="background-color:White;">Creatures</td><td>Creatures roaming around in Entropia Universe</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl42_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl42$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=MobLevel">Creature Maturity Levels</a></td><td>Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the <b>average damage and decay</b> by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to <b>Max damage</b>, <b>Min damage</b> and <b>Critical hit</b> in the dropdown menu. Armor decay is explained on the <a href="Page.aspx?page=Armor Decay" class="" title="Armor Decay" >Armor Decay</a> page.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl43_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl43$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Maturity">Creature Level Names</a></td><td>The maturity levels of the creatures.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl44_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl44$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Class">Creature Classes</a></td><td>The classes of the creatures. The class determines the maturity levels.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl45_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl45$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Loot">Creature Loots</a></td><td>Loots from creatures. For details about loot frequency, check the <a href="Chart.aspx?chart=LootFreq" title="Loot Frequency Ranks">Loot Frequency Ranks</a> chart. <br/><i>Warning: Some loots may be false and there is no way to prove actual loots. Many items drop very very seldom and there is no guarantee that you will get the item no matter how long you hunt for it. Items with no or old VU in the "Last VU" column are very unlikely to drop.</i></td><td>All</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl46_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl46$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=DNA">DNA Samples</a></td><td>Available DNA Samples. These can be created by refining the right materials in a refiner.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl47_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl47$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=DNAMat">DNA Materials</a></td><td>Materials needed to create a DNA Sample.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl48_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl48$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=MerryMayhem">Merry Mayhem</a></td><td rowspan="2" style="background-color:White;">Events</td><td> </td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl49_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl49$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Events">World of Firepower</a></td><td> </td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl50_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl50$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Location">Maps</a></td><td rowspan="7" style="background-color:White;">Maps & Locations</td><td>Locations of everything that can be found in Entropia Universe. You can click on an item on the map or on "edit/view" in the chart to start editing. To add new items, use the "Add location" tab.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl51_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl51$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=City">Places</a></td><td>Cities and places. In order to add coordinates, add the city to the map. The coordinates will then automatically show in this chart.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl52_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl52$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=LandArea">Land Areas</a></td><td>Avatar-owned or society-owned Land Areas on Amethera.</td><td>All</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl53_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl53$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=AreaDNA">Land Area DNA</a></td><td>DNA Samples in the fertilizers of the Land Areas.</td><td>All</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl54_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl54$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Village">Estate Areas</a></td><td>Villages and Apartment Complexes.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl55_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl55$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Continent">Base Maps</a></td><td>These maps are used as base maps in the dynamic maps. The values are used for pixel to metres mapping and have to be correct.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl56_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl56$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Planet">Planets</a></td><td>All places that have their own storage, and require a fee to travel to.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl57_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl57$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Durability">Durability</a></td><td rowspan="10" style="background-color:White;">Miscellaneous</td><td>Durability levels. Used to get a hint of the decay when the decay is not known.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl58_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl58$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Damage">Damage Potential</a></td><td>Damage potential levels</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl59_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl59$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=HealthRank">Health Ranks</a></td><td>Avatar health levels.</td><td>All</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl60_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl60$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=LootFreq">Loot Frequency Ranks</a></td><td>Ranks of loot frequency in the Creature Loot chart.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl61_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl61$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=VU">Version Updates</a></td><td>Version Updates to project Entropia.</td><td>All</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl62_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl62$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Missing">Missing Items</a></td><td>This list contains all items that are on PEAuction but not on Entropedia and is automatically updated every 24 hours. It is possible to remove entries manually. Once an entry is removed it will no longer be added automatically.</td><td>All</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl63_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl63$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=LootUnknown">Missing loots</a></td><td>Loots reported by EU hunter but missing in the loot chart</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl64_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl64$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=AltName">Alternative Names</a></td><td>Some items in Project Entropia have names that seem to be incorrect. These items are in the charts with a more correct name and listed here with the name used in Project Entropia. One wildcard (%) can be used and the name with the highest priority is used.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl65_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl65$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Bugs">Bugs</a></td><td>Bugs inside Entropia Universe. You can cast one vote one the bug that annoys you most. When voting on another bug when you already voted, the old vote is automatically removed.</td><td>All</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl66_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl66$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Page">Pages</a></td><td>Pages on PE WikiCharts, excluding talk pages.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl67_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl67$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Mission">Missions</a></td><td rowspan="3" style="background-color:White;">Missions</td><td>All missions</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl68_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl68$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=MissionBroker">Mission Brokers</a></td><td>Mission brokers are ingame NPCs where you can start missions. To add the coordinates in the chart, go to the <a href="http://w...content-available-to-author-only...a.info/Location.aspx">map</a>, click on the "Add location" tab, select "Mission Broker" in the type field, and select the correct name. You can either enter the coordinates manually or choose the location by dragging the icon on the map.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl69_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl69$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Achievements">Achievements</a></td><td> </td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl70_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl70$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Skill">Skills</a></td><td rowspan="5" style="background-color:White;">Skills</td><td>Available skills. The hidden skills can be unlocked by reaching a certain profession level or by doing a certain activity.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl71_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl71$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Activity">Professions</a></td><td>Professions in Project Entropia. You can view your in-game profession levels by clicking on System > Main > Professions. Professions are based on a composition of different skills. Each skill has its own contribution to a profession. See the <a href="Chart.aspx?chart=SkillAct" title="Professions vs Skills">Professions vs Skills</a> chart for the exact composition of each profession.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl72_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl72$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=SkillAct">Professions vs Skills</a></td><td>Skills involved with the different professions. The percentage in the "skill effect" column is the weight of the skill when all the skill levels are 10000 and the profession level is 100. Attributes have a stronger effect then skills, and need to be mulitiplied by factor 20 when calculating the professional standing.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl73_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl73$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=SkillImplant">Filled Skill Implants</a></td><td>Skill implants.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl74_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl74$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=SkillRank">Skill ranks</a></td><td>Ranks of the skills. The time to reach a new level increases with each level.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl75_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl75$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Society">Societies</a></td><td rowspan="5" style="background-color:White;">Avatars & Societies</td><td>Available societies. Only societies with an own home page or somewhat known societies are listed.</td><td>All</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl76_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl76$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Avatar">Avatars</a></td><td>Some of the avatars in Entropia Universe, mainly the users of Entropedia.</td><td>Account</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl77_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl77$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=AvatarSkill">Avatar Skills</a></td><td>Avatar skill levels.</td><td>All</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl78_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl78$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=AvatarProfession">Avatar Professions</a></td><td>Avatar Profession Levels</td><td>All</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl79_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl79$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=HOFs">HOFs</a></td><td>You can enter all your hunting, mining and crafting HOFs in this chart. When you enter your exact avatar name as listed on Entropedia in the "Team members" column, the HOF will show up on your avatar info page.</td><td>All</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl80_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl80$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Estate">Estates</a></td><td>Estates</td><td>Home of the avatars. All estates are in found in <a href="Chart.aspx?chart=Village" title="Estate Areas">Estate Areas</a>.</td><td>All</td>
</tr><tr class="G">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl81_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl81$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=ShopItem">Shop Stock</a></td><td rowspan="2" style="background-color:White;">Trading</td><td>The items found in the shops. Items that are not updated for more than 60 days will automatically be removed. You can reset the expiration period by clicking on the "Update" linkbutton.</td><td>Account</td>
</tr><tr class="GA">
<td class="CI"><input id="ctl00_ContentPlaceHolder1_DG1_ctl82_ctl00" type="checkbox" name="ctl00$ContentPlaceHolder1$DG1$ctl82$ctl00" /></td><td style="font-weight:bold;"><a href="Chart.aspx?chart=Shop">Shops</a></td><td>Available user-runned shops found in <a href="Chart.aspx?chart=Village" title="Estate Areas">Estate Areas</a> and terminals.</td><td>Account</td>
</tr><tr class="GridFooter">
<td> </td><td style="width:100px;"> </td><td style="width:100px;"> </td><td style="width:400px;"> </td><td style="width:50px;"> </td>
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<td colspan="5"><span>1</span></td>
</tr>
</table>
<p>
<a id="ctl00_ContentPlaceHolder1_UpdateLbl" href="History.aspx?chart=Chart">Latest update: 24-01-2013 18:59:06 (Local Time)</a>,
<a id="ctl00_ContentPlaceHolder1_ChartLbl" disabled="disabled">Edit properties</a>,
<a id="ctl00_ContentPlaceHolder1_ColLbl" disabled="disabled">Edit columns</a>
</p>
<p><em>Empty fields mean
either not applicable or unknown value. Descriptions may be found when you hover
the mouse over the column headers or cells. When available the markup values are automatically retrieved from <a
href="http://w...content-available-to-author-only...n.com">PEAuction.com</a> and <a
href="http://w...content-available-to-author-only...y.com">EntropiaBay.com</a> every 24 hours.</em></p>
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