fork download
  1. 1>------ Rebuild All started: Project: ZERO_CHECK, Configuration: Release Win32 ------
  2. 1>Build started 08/09/2012 14:48:19.
  3. 1>_PrepareForClean:
  4. 1> Deleting file "Win32\Release\ZERO_CHECK\ZERO_CHECK.lastbuildstate".
  5. 1>InitializeBuildStatus:
  6. 1> Creating "Win32\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild" because "AlwaysCreate" was specified.
  7. 1>CustomBuild:
  8. 1> Checking Build System
  9. 1> CMake does not need to re-run because C:/SMFL2/CMakeFiles/generate.stamp is up-to-date.
  10. 1> CMake does not need to re-run because C:/SMFL2/src/SFML/CMakeFiles/generate.stamp is up-to-date.
  11. 1> CMake does not need to re-run because C:/SMFL2/src/SFML/System/CMakeFiles/generate.stamp is up-to-date.
  12. 1> CMake does not need to re-run because C:/SMFL2/src/SFML/Window/CMakeFiles/generate.stamp is up-to-date.
  13. 1> CMake does not need to re-run because C:/SMFL2/src/SFML/Network/CMakeFiles/generate.stamp is up-to-date.
  14. 1> CMake does not need to re-run because C:/SMFL2/src/SFML/Graphics/CMakeFiles/generate.stamp is up-to-date.
  15. 1> CMake does not need to re-run because C:/SMFL2/src/SFML/Audio/CMakeFiles/generate.stamp is up-to-date.
  16. 1> CMake does not need to re-run because C:/SMFL2/src/SFML/Main/CMakeFiles/generate.stamp is up-to-date.
  17. 1>FinalizeBuildStatus:
  18. 1> Deleting file "Win32\Release\ZERO_CHECK\ZERO_CHECK.unsuccessfulbuild".
  19. 1> Touching "Win32\Release\ZERO_CHECK\ZERO_CHECK.lastbuildstate".
  20. 1>
  21. 1>Build succeeded.
  22. 1>
  23. 1>Time Elapsed 00:00:00.16
  24. 2>------ Rebuild All started: Project: sfml-system, Configuration: Release Win32 ------
  25. 3>------ Rebuild All started: Project: sfml-main, Configuration: Release Win32 ------
  26. 3>Build started 08/09/2012 14:48:19.
  27. 3>_PrepareForClean:
  28. 3> Deleting file "sfml-main.dir\Release\sfml-main.lastbuildstate".
  29. 2>Build started 08/09/2012 14:48:19.
  30. 3>InitializeBuildStatus:
  31. 3> Creating "sfml-main.dir\Release\sfml-main.unsuccessfulbuild" because "AlwaysCreate" was specified.
  32. 2>_PrepareForClean:
  33. 2> Deleting file "sfml-system.dir\Release\sfml-system.lastbuildstate".
  34. 3>CustomBuild:
  35. 3> Building Custom Rule C:/Users/Squall/Downloads/LaurentGomila-SFML-6790904/src/SFML/Main/CMakeLists.txt
  36. 3> CMake does not need to re-run because C:\SMFL2\src\SFML\Main\CMakeFiles\generate.stamp is up-to-date.
  37. 2>InitializeBuildStatus:
  38. 2> Creating "sfml-system.dir\Release\sfml-system.unsuccessfulbuild" because "AlwaysCreate" was specified.
  39. 2>CustomBuild:
  40. 2> Building Custom Rule C:/Users/Squall/Downloads/LaurentGomila-SFML-6790904/src/SFML/System/CMakeLists.txt
  41. 2> CMake does not need to re-run because C:\SMFL2\src\SFML\System\CMakeFiles\generate.stamp is up-to-date.
  42. 3>ClCompile:
  43. 3> SFML_Main.cpp
  44. 2>ClCompile:
  45. 2> Clock.cpp
  46. 2> Err.cpp
  47. 2> Lock.cpp
  48. 2> Mutex.cpp
  49. 3>Lib:
  50. 3> sfml-main.vcxproj -> C:\SMFL2\lib\Release\sfml-main.lib
  51. 3>FinalizeBuildStatus:
  52. 3> Deleting file "sfml-main.dir\Release\sfml-main.unsuccessfulbuild".
  53. 3> Touching "sfml-main.dir\Release\sfml-main.lastbuildstate".
  54. 3>
  55. 3>Build succeeded.
  56. 3>
  57. 3>Time Elapsed 00:00:00.56
  58. 2> Sleep.cpp
  59. 2> String.cpp
  60. 2> Thread.cpp
  61. 2> ThreadLocal.cpp
  62. 2> Time.cpp
  63. 2> ClockImpl.cpp
  64. 2> MutexImpl.cpp
  65. 2> SleepImpl.cpp
  66. 2> ThreadImpl.cpp
  67. 2> ThreadLocalImpl.cpp
  68. 2> Generating Code...
  69. 2>Link:
  70. 2> Creating library C:/SMFL2/lib/Release/sfml-system.lib and object C:/SMFL2/lib/Release/sfml-system.exp
  71. 2> sfml-system.vcxproj -> C:\SMFL2\lib\Release\sfml-system-2.dll
  72. 2>FinalizeBuildStatus:
  73. 2> Deleting file "sfml-system.dir\Release\sfml-system.unsuccessfulbuild".
  74. 2> Touching "sfml-system.dir\Release\sfml-system.lastbuildstate".
  75. 2>
  76. 2>Build succeeded.
  77. 2>
  78. 2>Time Elapsed 00:00:03.03
  79. 4>------ Rebuild All started: Project: sfml-window, Configuration: Release Win32 ------
  80. 5>------ Rebuild All started: Project: sfml-audio, Configuration: Release Win32 ------
  81. 6>------ Rebuild All started: Project: sfml-network, Configuration: Release Win32 ------
  82. 4>Build started 08/09/2012 14:48:22.
  83. 5>Build started 08/09/2012 14:48:22.
  84. 4>_PrepareForClean:
  85. 5>_PrepareForClean:
  86. 5> Deleting file "sfml-audio.dir\Release\sfml-audio.lastbuildstate".
  87. 4> Deleting file "sfml-window.dir\Release\sfml-window.lastbuildstate".
  88. 6>Build started 08/09/2012 14:48:23.
  89. 6>_PrepareForClean:
  90. 6> Deleting file "sfml-network.dir\Release\sfml-network.lastbuildstate".
  91. 4>InitializeBuildStatus:
  92. 4> Touching "sfml-window.dir\Release\sfml-window.unsuccessfulbuild".
  93. 5>InitializeBuildStatus:
  94. 5> Touching "sfml-audio.dir\Release\sfml-audio.unsuccessfulbuild".
  95. 6>InitializeBuildStatus:
  96. 6> Touching "sfml-network.dir\Release\sfml-network.unsuccessfulbuild".
  97. 4>CustomBuild:
  98. 4> Building Custom Rule C:/Users/Squall/Downloads/LaurentGomila-SFML-6790904/src/SFML/Window/CMakeLists.txt
  99. 6>CustomBuild:
  100. 6> Building Custom Rule C:/Users/Squall/Downloads/LaurentGomila-SFML-6790904/src/SFML/Network/CMakeLists.txt
  101. 4> CMake does not need to re-run because C:\SMFL2\src\SFML\Window\CMakeFiles\generate.stamp is up-to-date.
  102. 6> CMake does not need to re-run because C:\SMFL2\src\SFML\Network\CMakeFiles\generate.stamp is up-to-date.
  103. 5>CustomBuild:
  104. 5> Building Custom Rule C:/Users/Squall/Downloads/LaurentGomila-SFML-6790904/src/SFML/Audio/CMakeLists.txt
  105. 5> CMake does not need to re-run because C:\SMFL2\src\SFML\Audio\CMakeFiles\generate.stamp is up-to-date.
  106. 4>ClCompile:
  107. 4> Context.cpp
  108. 4> GlContext.cpp
  109. 6>ClCompile:
  110. 6> Ftp.cpp
  111. 5>ClCompile:
  112. 5> ALCheck.cpp
  113. 5> AudioDevice.cpp
  114. 4> GlResource.cpp
  115. 5> Listener.cpp
  116. 5> Music.cpp
  117. 5> Sound.cpp
  118. 6> Http.cpp
  119. 5> SoundBuffer.cpp
  120. 5> SoundBufferRecorder.cpp
  121. 4> Joystick.cpp
  122. 5> SoundFile.cpp
  123. 5> SoundRecorder.cpp
  124. 5> SoundSource.cpp
  125. 5> SoundStream.cpp
  126. 6> IpAddress.cpp
  127. 4> JoystickManager.cpp
  128. 4> Keyboard.cpp
  129. 4> Mouse.cpp
  130. 4> VideoMode.cpp
  131. 4> Window.cpp
  132. 4> WindowImpl.cpp
  133. 5> Generating Code...
  134. 6> Packet.cpp
  135. 6> Socket.cpp
  136. 5>LINK : fatal error LNK1181: cannot open input file '..\..\..\lib\Release\sfml-system.lib'
  137. 5>
  138. 5>Build FAILED.
  139. 5>
  140. 5>Time Elapsed 00:00:03.74
  141. 4> WglContext.cpp
  142. 6> SocketSelector.cpp
  143. 4> InputImpl.cpp
  144. 6> TcpListener.cpp
  145. 4> JoystickImpl.cpp
  146. 6> TcpSocket.cpp
  147. 4> VideoModeImpl.cpp
  148. 6> UdpSocket.cpp
  149. 4> WindowImplWin32.cpp
  150. 6> SocketImpl.cpp
  151. 6> Generating Code...
  152. 4> Generating Code...
  153. 4>LINK : fatal error LNK1181: cannot open input file '..\..\..\lib\Release\sfml-system.lib'
  154. 4>
  155. 4>Build FAILED.
  156. 4>
  157. 4>Time Elapsed 00:00:06.98
  158. 7>------ Rebuild All started: Project: sfml-graphics, Configuration: Release Win32 ------
  159. 7>Build started 08/09/2012 14:48:30.
  160. 7>_PrepareForClean:
  161. 7> Deleting file "sfml-graphics.dir\Release\sfml-graphics.lastbuildstate".
  162. 7>InitializeBuildStatus:
  163. 7> Touching "sfml-graphics.dir\Release\sfml-graphics.unsuccessfulbuild".
  164. 7>CustomBuild:
  165. 7> Building Custom Rule C:/Users/Squall/Downloads/LaurentGomila-SFML-6790904/src/SFML/Graphics/CMakeLists.txt
  166. 7> CMake does not need to re-run because C:\SMFL2\src\SFML\Graphics\CMakeFiles\generate.stamp is up-to-date.
  167. 7>ClCompile:
  168. 7> Color.cpp
  169. 6>LINK : fatal error LNK1181: cannot open input file '..\..\..\lib\Release\sfml-system.lib'
  170. 6>
  171. 6>Build FAILED.
  172. 6>
  173. 6>Time Elapsed 00:00:07.39
  174. 7> Font.cpp
  175. 7> GLCheck.cpp
  176. 7> Image.cpp
  177. 7> ImageLoader.cpp
  178. 7> RenderStates.cpp
  179. 7> RenderTexture.cpp
  180. 7> RenderTextureImpl.cpp
  181. 7> RenderTextureImplFBO.cpp
  182. 7> RenderTextureImplDefault.cpp
  183. 7> RenderTarget.cpp
  184. 7> RenderWindow.cpp
  185. 7> Shader.cpp
  186. 7>..\..\..\..\Users\Squall\Downloads\LaurentGomila-SFML-6790904\src\SFML\Graphics\Shader.cpp(59): warning C4244: 'argument' : conversion from 'std::streamsize' to 'unsigned int', possible loss of data
  187. 7> Shape.cpp
  188. 7> CircleShape.cpp
  189. 7> RectangleShape.cpp
  190. 7> ConvexShape.cpp
  191. 7> Sprite.cpp
  192. 7> Text.cpp
  193. 7> Texture.cpp
  194. 7> Generating Code...
  195. 7> Compiling...
  196. 7> TextureSaver.cpp
  197. 7> Transform.cpp
  198. 7> Transformable.cpp
  199. 7> View.cpp
  200. 7> Vertex.cpp
  201. 7> VertexArray.cpp
  202. 7> Generating Code...
  203. 7>LINK : fatal error LNK1181: cannot open input file '..\..\..\lib\Release\sfml-window.lib'
  204. 7>
  205. 7>Build FAILED.
  206. 7>
  207. 7>Time Elapsed 00:00:07.54
  208. 8>------ Rebuild All started: Project: ALL_BUILD, Configuration: Release Win32 ------
  209. 8>Build started 08/09/2012 14:48:37.
  210. 8>_PrepareForClean:
  211. 8> Deleting file "Win32\Release\ALL_BUILD\ALL_BUILD.lastbuildstate".
  212. 8>InitializeBuildStatus:
  213. 8> Creating "Win32\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild" because "AlwaysCreate" was specified.
  214. 8>CustomBuild:
  215. 8> Building Custom Rule C:/Users/Squall/Downloads/LaurentGomila-SFML-6790904/CMakeLists.txt
  216. 8> CMake does not need to re-run because C:\SMFL2\CMakeFiles\generate.stamp is up-to-date.
  217. 8> Build all projects
  218. 8>FinalizeBuildStatus:
  219. 8> Deleting file "Win32\Release\ALL_BUILD\ALL_BUILD.unsuccessfulbuild".
  220. 8> Touching "Win32\Release\ALL_BUILD\ALL_BUILD.lastbuildstate".
  221. 8>
  222. 8>Build succeeded.
  223. 8>
  224. 8>Time Elapsed 00:00:00.10
  225. 9>------ Skipped Rebuild All: Project: INSTALL, Configuration: Release Win32 ------
  226. 9>Project not selected to build for this solution configuration
  227. ========== Rebuild All: 4 succeeded, 4 failed, 1 skipped ==========
  228.  
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