#include <SFML/Graphics.hpp>
#include <SFML/Network.hpp>
#include "Resource.h"
int main()
{
Resource::loadResources();
sf::Clock clock;
sf::RenderWindow window(sf::VideoMode(500, 500), "Pong");
window.clear(sf::Color::Yellow);
sf::Sprite sprite;
sf::Texture texture;
texture.loadFromFile("\\res\\img\\redPaddle.png");
sprite.setTexture(texture);
window.draw(sprite);
window.display();
while (true)
{
if (clock.getElapsedTime().asSeconds() > 5)
;//something?
}
}
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