#ifndef TEXTUREMANAGER_H
#define TEXTUREMANAGER_H
#include "SFML/Graphics.hpp"
#include <string>
#include <vector>
#include <memory>
class TextureManager
{
private:
static TextureManager* instance;
void InitialiseInstence();
TextureManager() {}
TextureManager(const TextureManager&){}
~TextureManager();
sf::Texture * tSpriteSheet;
sf::Texture * tSpriteSheetAlpha;
sf::Texture * tBackGrounds;
sf::Texture * tSplashScreen;
std::string NtSpriteSheet;
std::string NtSpriteSheetAlpha;
std::string NtBackgrndSheet;
std::string NtSplashScreen;
public:
static TextureManager& getInstance();
static void destroy();
// Functions to access the textures
sf::Texture * rSpriteSheet();
sf::Texture * rSpriteSheetAlpha();
sf::Texture * rBackGrounds();
sf::Texture * rSplashScreen();
};
#endif //TEXTUREMANAGER_H