//Shoot Right
if (mPlayer.getPosition().x >= mEnemy.getPosition().x)
{
if(mPlayer.getPosition().y >= mEnemy.getPosition().y && mPlayer.getPosition().y <= mEnemy.getPosition().y+66)
{
Bullet newBulletEnemyRight(sf::Vector2f(10, 10));
//set position
newBulletEnemyRight.setPos(sf::Vector2f(mEnemy.getPosition().x, mEnemy.getPosition().y + 50));
newBulletEnemyVecRight.push_back(newBulletEnemyRight);
}
}
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