BackupNameAttachment=" Build(2572) 06 Mar 12 (16 42 15)" -- used by backup system
Log Started at 03/06/12 16:42:15
Running 32 bit version
Executable: C:\CryENGINE_v3_3_7_2572_FreeSDK\Bin32\Editor.exe
FileVersion: 3.3.7.2572
ProductVersion: 3.3.7.2572
CryDev Build
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C:\CryENGINE_v3_3_7_2572_FreeSDK\Bin32\Editor.exe"
Total number of logical processors: 2
Number of available logical processors: 2
Total number of system cores: 2
Number of cores available to process: 2
Processor 0:
CPU: Intel Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz
Family: 6, Model: 15, Stepping: 13
FPU: On-Chip
CPU Speed (estimated): 532.5 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz
Family: 6, Model: 15, Stepping: 13
FPU: On-Chip
CPU Speed (estimated): 868.6 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Loading Config file system.cfg (system.cfg)
OnSysSpecChange(3)
[Warning] Config file HighSpec.cfg not found!
[Warning] Config file editor.cfg not found!
creating CVarGroups from directory 'Config/CVarGroups' ...
Loading Config file Config/CVarGroups/sys_spec_full.cfg (game\config\cvargroups\sys_spec_full.cfg)
Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (game\config\cvargroups\sys_spec_gameeffects.cfg)
Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (game\config\cvargroups\sys_spec_objectdetail.cfg)
Loading Config file Config/CVarGroups/sys_spec_particles.cfg (game\config\cvargroups\sys_spec_particles.cfg)
Loading Config file Config/CVarGroups/sys_spec_physics.cfg (game\config\cvargroups\sys_spec_physics.cfg)
Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (game\config\cvargroups\sys_spec_postprocessing.cfg)
Loading Config file Config/CVarGroups/sys_spec_quality.cfg (game\config\cvargroups\sys_spec_quality.cfg)
Loading Config file Config/CVarGroups/sys_spec_shading.cfg (game\config\cvargroups\sys_spec_shading.cfg)
Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (game\config\cvargroups\sys_spec_shadows.cfg)
Loading Config file Config/CVarGroups/sys_spec_sound.cfg (game\config\cvargroups\sys_spec_sound.cfg)
Loading Config file Config/CVarGroups/sys_spec_texture.cfg (game\config\cvargroups\sys_spec_texture.cfg)
Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (game\config\cvargroups\sys_spec_volumetriceffects.cfg)
Loading Config file Config/CVarGroups/sys_spec_water.cfg (game\config\cvargroups\sys_spec_water.cfg)
Windows 7 32 bit (build 6.1.7600)
User name: "Jackneill"
System language: Hungarian
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 16:42:16 03/06/12, system running for 22 minutes
2047MB physical memory installed, 443MB available, 2047MB virtual memory installed, 78 percent of memory in use
PageFile usage: 71MB, Working Set: 43MB, Peak PageFile usage: 71MB,
Current display mode is 1280x800x32, VGA
Japanese keyboard and 3+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Config file %USER%/game.cfg not found!
Loading Config file system.cfg (system.cfg)
OnSysSpecChange(3)
Loading Config file HighSpec.cfg (game\config\highspec.cfg)
[Warning] Config file editor.cfg not found!
[Warning] Config file user.cfg not found!
Stream Engine Initialization
GameName: CryENGINE 3
BuildTime: Oct 10 2011 19:36:17
Font initialization
Initializing CryFont ...
Initializing CryFont done, MemUsage=88Kb
Physics initialization
Initializing CryPhysics ...
Initializing CryPhysics done, MemUsage=660Kb
Sound initialization
Initializing CrySoundSystem ...
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (924)
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (964)
<Sound> Drivers found: 2
<Sound> Available drivers:
1. Speakers (High Definition Audio Device)
2. Digital Audio (S/PDIF) (High Definition Audio Device)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (1024)
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (1040)
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (1048)
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Microphone (High Definition Audio Device) !
<Sound> Available record drivers: 1 Line In (High Definition Audio Device) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043704 and internal 00043704!
<Sound> -------------CRYSOUND-EX VERSION = 00043704 -------
<Sound> Total number of all hardware channels available: 0
<Sound> Initializing SoundSystem now!
<Sound> AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!
Initializing CrySoundSystem done, MemUsage=11824Kb
<Sound> Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (1064)
Renderer initialization
Initializing CryRenderD3D9 ...
CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
Initializing CryRenderD3D9 done, MemUsage=43676Kb
Initializing Direct3D and creating game window:
D3DX_SDK_VERSION = 42
Direct3D9 driver is creating...
Crytek Direct3D9 driver version 2.00 (Oct 10 2011 <19:36:43>)
Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768)
D3D Adapter: Driver name: nvd3dum.dll
D3D Adapter: Driver description: NVIDIA GeForce 8400M GS
D3D Adapter: Driver version: 8.17.12.9573
D3D Adapter: Driver GUID: D7B71E3E-4767-11CF-F05612211FC2C535
D3D Adapter: VendorId = 0x10DE
D3D Adapter: DeviceId = 0x0427
D3D Adapter: SubSysId = 0x011E1025
D3D Adapter: Revision = 161
NvAPI_Initialize: ok(0)
NVAPI: Single GPU System
D3D Detected: NVidia video card
D3D Device: 'Unknown NVidia card'
D3D Driver: FFP MaxTextureBlendStages = 8
D3D Driver: FFP MaxSimultaneousTextures = 8
Using 'A8R8G8B8' pixel texture format (Can autogen mips)
Using 'A2R10G10B10' pixel texture format (Can autogen mips)
Using 'X8R8G8B8' pixel texture format (Can autogen mips)
Using 'A4R4G4B4' pixel texture format
Using 'R5G6B5' pixel texture format (Can autogen mips)
Using 'A8' pixel texture format
Using 'A8L8' pixel texture format
Using 'L8' pixel texture format (Can autogen mips)
Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
Using 'A16B16G16R16' pixel texture format (Can autogen mips)
Using 'G16R16F' pixel texture format (Can autogen mips)
Using 'G16R16' pixel texture format (Can autogen mips)
Using 'V16U16' pixel texture format
Using 'R16F' pixel texture format (Can autogen mips)
Using 'R32F' pixel texture format (Can autogen mips)
Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
Using '3DC' pixel texture format
Using 'D24S8' pixel texture format
Using 'D16' pixel texture format
Using 'NULL' pixel texture format (Can autogen mips)
Using 'D16' pixel texture format (Can autogen mips)
Using 'D24S8' pixel texture format (Can autogen mips)
D3D Driver: Supports MaxAnisotropy level 16
D3D Driver: Textures (8x8)-(8192x8192), Max aspect 8192
Renderer HDR_Scalar: R32F
****** D3D9 CryRender Stats ******
Driver description: NVIDIA GeForce 8400M GS
Full stats:
Hardware acceleration: Yes
Full scene AA: Disabled
Current Resolution: 1024x768x32 Windowed
Maximum texture size: 8192x8192 (Max Aspect: 8192)
Default textures filtering type: TRILINEAR
HDR Rendering: FP16
MRT HDR Rendering: Disabled
Occlusion queries: Supported
Geometry instancing: Supported
Vertex textures: Supported
Render to vertex buffer: Not supported
R16F rendertarget: Supported
NormalMaps compression : Supported
Gamma control: Hardware
Vertex Shaders version 3.0
Pixel Shaders version 3.0
used GeomInstancingThreshold is 8
Pixel shaders usage: PS.3.0, PS.2.X, PS.2.0 and PS.1.1
Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1
Shadow maps type: Mixed Depth/2D maps
Stencil shadows type: Two sided
*****************************************
Init Shaders
Flushing pended shaders...
Finished flushing pended shaders...
Flushing pended shaders...
Finished flushing pended shaders...
General shader quality: High
Metal shader quality: High
Glass shader quality: High
Vegetation shader quality: High
Ice shader quality: High
Terrain shader quality: High
Shadow shader quality: High
Water shader quality: High
FX shader quality: High
PostProcess shader quality: High
HDR shader quality: High
Sky shader quality: High
Render quality: High
Allocate render buffer for particles (16384 verts, 32768 tris)...
Init textures management (243 Mb of video memory is available)...
Enabling of textures streaming...
Using 128 Mb of textures pool for streaming...
Video textures: Atlas clouds max size: 24 Mb
Video textures: Atlas sprites max size: 32 Mb
Video textures: Dynamic managed max size: 80 Mb
Reloading all textures...
Finished reloading textures...
Finished initializing textures streaming...
[Warning] Cannot open Pak file engine\shadercachestartup.pak
Compile Stereo@DualHeadPS(RT0)(PS) (2 instructions, 2/2 constants) ...