fork download
  1. BackupNameAttachment=" Build(2572) 06 Mar 12 (16 42 15)" -- used by backup system
  2. Log Started at 03/06/12 16:42:15
  3. Running 32 bit version
  4. Executable: C:\CryENGINE_v3_3_7_2572_FreeSDK\Bin32\Editor.exe
  5. FileVersion: 3.3.7.2572
  6. ProductVersion: 3.3.7.2572
  7. CryDev Build
  8. Using STLport C++ Standard Library implementation
  9. Added MOD directory <engine> to CryPak
  10. Executable Command Line: "C:\CryENGINE_v3_3_7_2572_FreeSDK\Bin32\Editor.exe"
  11.  
  12. Total number of logical processors: 2
  13. Number of available logical processors: 2
  14. Total number of system cores: 2
  15. Number of cores available to process: 2
  16.  
  17. Processor 0:
  18. CPU: Intel Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz
  19. Family: 6, Model: 15, Stepping: 13
  20. FPU: On-Chip
  21. CPU Speed (estimated): 532.5 MHz
  22. MMX: not present
  23. SSE: present
  24. 3DNow!: not present
  25. Serial number not present or disabled
  26.  
  27. Processor 1:
  28. CPU: Intel Intel(R) Pentium(R) Dual CPU T2370 @ 1.73GHz
  29. Family: 6, Model: 15, Stepping: 13
  30. FPU: On-Chip
  31. CPU Speed (estimated): 868.6 MHz
  32. MMX: not present
  33. SSE: present
  34. 3DNow!: not present
  35. Serial number not present or disabled
  36.  
  37. Loading Config file system.cfg (system.cfg)
  38. OnSysSpecChange(3)
  39. [Warning] Config file HighSpec.cfg not found!
  40. [Warning] Config file editor.cfg not found!
  41. creating CVarGroups from directory 'Config/CVarGroups' ...
  42. Loading Config file Config/CVarGroups/sys_spec_full.cfg (game\config\cvargroups\sys_spec_full.cfg)
  43. Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (game\config\cvargroups\sys_spec_gameeffects.cfg)
  44. Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (game\config\cvargroups\sys_spec_objectdetail.cfg)
  45. Loading Config file Config/CVarGroups/sys_spec_particles.cfg (game\config\cvargroups\sys_spec_particles.cfg)
  46. Loading Config file Config/CVarGroups/sys_spec_physics.cfg (game\config\cvargroups\sys_spec_physics.cfg)
  47. Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (game\config\cvargroups\sys_spec_postprocessing.cfg)
  48. Loading Config file Config/CVarGroups/sys_spec_quality.cfg (game\config\cvargroups\sys_spec_quality.cfg)
  49. Loading Config file Config/CVarGroups/sys_spec_shading.cfg (game\config\cvargroups\sys_spec_shading.cfg)
  50. Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (game\config\cvargroups\sys_spec_shadows.cfg)
  51. Loading Config file Config/CVarGroups/sys_spec_sound.cfg (game\config\cvargroups\sys_spec_sound.cfg)
  52. Loading Config file Config/CVarGroups/sys_spec_texture.cfg (game\config\cvargroups\sys_spec_texture.cfg)
  53. Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (game\config\cvargroups\sys_spec_volumetriceffects.cfg)
  54. Loading Config file Config/CVarGroups/sys_spec_water.cfg (game\config\cvargroups\sys_spec_water.cfg)
  55. Windows 7 32 bit (build 6.1.7600)
  56. User name: "Jackneill"
  57. System language: Hungarian
  58. Windows Directory: "C:\Windows"
  59. Prerequisites...
  60. * Installation of KB940105 hotfix required: no! (either not needed or already installed)
  61. Local time is 16:42:16 03/06/12, system running for 22 minutes
  62. 2047MB physical memory installed, 443MB available, 2047MB virtual memory installed, 78 percent of memory in use
  63. PageFile usage: 71MB, Working Set: 43MB, Peak PageFile usage: 71MB,
  64. Current display mode is 1280x800x32, VGA
  65. Japanese keyboard and 3+ button mouse installed
  66. --------------------------------------------------------------------------------
  67. [Warning] Config file %USER%/game.cfg not found!
  68. Loading Config file system.cfg (system.cfg)
  69. OnSysSpecChange(3)
  70. Loading Config file HighSpec.cfg (game\config\highspec.cfg)
  71. [Warning] Config file editor.cfg not found!
  72. [Warning] Config file user.cfg not found!
  73. Stream Engine Initialization
  74. GameName: CryENGINE 3
  75. BuildTime: Oct 10 2011 19:36:17
  76. Font initialization
  77. Initializing CryFont ...
  78. Initializing CryFont done, MemUsage=88Kb
  79. Physics initialization
  80. Initializing CryPhysics ...
  81. Initializing CryPhysics done, MemUsage=660Kb
  82. Sound initialization
  83. Initializing CrySoundSystem ...
  84. <Sound> Initializing AudioDevice now!
  85. <Sound> Initialize FMOD with dynamic memory callbacks
  86. <Sound> Starting to initialize Windows Audio Session API output!
  87. <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (924)
  88. <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (964)
  89. <Sound> Drivers found: 2
  90. <Sound> Available drivers:
  91. 1. Speakers (High Definition Audio Device)
  92. 2. Digital Audio (S/PDIF) (High Definition Audio Device)
  93. <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
  94. <Sound> Initializing FMOD-EX now!
  95. <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD (WASAPI) feeder thread (1024)
  96. <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD mixer thread (1040)
  97. <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD stream thread (1048)
  98. <Sound> Initialized FMOD-EX
  99. <Sound> Available record drivers: 0 Microphone (High Definition Audio Device) !
  100. <Sound> Available record drivers: 1 Line In (High Definition Audio Device) !
  101. <Sound> Record config is set to autodetect using record driver 0
  102. <Sound> Using FMOD version: 00043704 and internal 00043704!
  103. <Sound> -------------CRYSOUND-EX VERSION = 00043704 -------
  104. <Sound> Total number of all hardware channels available: 0
  105. <Sound> Initializing SoundSystem now!
  106. <Sound> AD: Setting of FMOD debug level failed! The FMOD libraries do not support logging!
  107. Initializing CrySoundSystem done, MemUsage=11824Kb
  108. <Sound> Sound-FmodEx-AudioDevice Thread created: FMOD nonblocking thread (0) (1064)
  109. Renderer initialization
  110. Initializing CryRenderD3D9 ...
  111. CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
  112. Initializing CryRenderD3D9 done, MemUsage=43676Kb
  113. Initializing Direct3D and creating game window:
  114. D3DX_SDK_VERSION = 42
  115. Direct3D9 driver is creating...
  116. Crytek Direct3D9 driver version 2.00 (Oct 10 2011 <19:36:43>)
  117. Creating window called 'CryENGINE 3 [non-commercial use]' (1024x768)
  118. D3D Adapter: Driver name: nvd3dum.dll
  119. D3D Adapter: Driver description: NVIDIA GeForce 8400M GS
  120. D3D Adapter: Driver version: 8.17.12.9573
  121. D3D Adapter: Driver GUID: D7B71E3E-4767-11CF-F05612211FC2C535
  122. D3D Adapter: VendorId = 0x10DE
  123. D3D Adapter: DeviceId = 0x0427
  124. D3D Adapter: SubSysId = 0x011E1025
  125. D3D Adapter: Revision = 161
  126. NvAPI_Initialize: ok(0)
  127. NVAPI: Single GPU System
  128. D3D Detected: NVidia video card
  129. D3D Device: 'Unknown NVidia card'
  130. D3D Driver: FFP MaxTextureBlendStages = 8
  131. D3D Driver: FFP MaxSimultaneousTextures = 8
  132. Using 'A8R8G8B8' pixel texture format (Can autogen mips)
  133. Using 'A2R10G10B10' pixel texture format (Can autogen mips)
  134. Using 'X8R8G8B8' pixel texture format (Can autogen mips)
  135. Using 'A4R4G4B4' pixel texture format
  136. Using 'R5G6B5' pixel texture format (Can autogen mips)
  137. Using 'A8' pixel texture format
  138. Using 'A8L8' pixel texture format
  139. Using 'L8' pixel texture format (Can autogen mips)
  140. Using 'A16B16G16R16F' pixel texture format (Can autogen mips)
  141. Using 'A16B16G16R16' pixel texture format (Can autogen mips)
  142. Using 'G16R16F' pixel texture format (Can autogen mips)
  143. Using 'G16R16' pixel texture format (Can autogen mips)
  144. Using 'V16U16' pixel texture format
  145. Using 'R16F' pixel texture format (Can autogen mips)
  146. Using 'R32F' pixel texture format (Can autogen mips)
  147. Using 'A32B32G32R32F' pixel texture format (Can autogen mips)
  148. Using 'DXT1' pixel texture format
  149. Using 'DXT3' pixel texture format
  150. Using 'DXT5' pixel texture format
  151. Using '3DC' pixel texture format
  152. Using 'D24S8' pixel texture format
  153. Using 'D16' pixel texture format
  154. Using 'NULL' pixel texture format (Can autogen mips)
  155. Using 'D16' pixel texture format (Can autogen mips)
  156. Using 'D24S8' pixel texture format (Can autogen mips)
  157. D3D Driver: Supports MaxAnisotropy level 16
  158. D3D Driver: Textures (8x8)-(8192x8192), Max aspect 8192
  159. Renderer HDR_Scalar: R32F
  160. ****** D3D9 CryRender Stats ******
  161. Driver description: NVIDIA GeForce 8400M GS
  162. Full stats:
  163. Hardware acceleration: Yes
  164. Full scene AA: Disabled
  165. Current Resolution: 1024x768x32 Windowed
  166. Maximum texture size: 8192x8192 (Max Aspect: 8192)
  167. Default textures filtering type: TRILINEAR
  168. HDR Rendering: FP16
  169. MRT HDR Rendering: Disabled
  170. Occlusion queries: Supported
  171. Geometry instancing: Supported
  172. Vertex textures: Supported
  173. Render to vertex buffer: Not supported
  174. R16F rendertarget: Supported
  175. NormalMaps compression : Supported
  176. Gamma control: Hardware
  177. Vertex Shaders version 3.0
  178. Pixel Shaders version 3.0
  179. used GeomInstancingThreshold is 8
  180. Pixel shaders usage: PS.3.0, PS.2.X, PS.2.0 and PS.1.1
  181. Vertex shaders usage: VS.3.0, VS.2.0 and VS.1.1
  182. Shadow maps type: Mixed Depth/2D maps
  183. Stencil shadows type: Two sided
  184. *****************************************
  185.  
  186. Init Shaders
  187. Flushing pended shaders...
  188. Finished flushing pended shaders...
  189. Flushing pended shaders...
  190. Finished flushing pended shaders...
  191. General shader quality: High
  192. Metal shader quality: High
  193. Glass shader quality: High
  194. Vegetation shader quality: High
  195. Ice shader quality: High
  196. Terrain shader quality: High
  197. Shadow shader quality: High
  198. Water shader quality: High
  199. FX shader quality: High
  200. PostProcess shader quality: High
  201. HDR shader quality: High
  202. Sky shader quality: High
  203. Render quality: High
  204. Allocate render buffer for particles (16384 verts, 32768 tris)...
  205. Init textures management (243 Mb of video memory is available)...
  206. Enabling of textures streaming...
  207. Using 128 Mb of textures pool for streaming...
  208. Video textures: Atlas clouds max size: 24 Mb
  209. Video textures: Atlas sprites max size: 32 Mb
  210. Video textures: Dynamic managed max size: 80 Mb
  211. Reloading all textures...
  212. Finished reloading textures...
  213. Finished initializing textures streaming...
  214. [Warning] Cannot open Pak file engine\shadercachestartup.pak
  215. Compile Stereo@DualHeadPS(RT0)(PS) (2 instructions, 2/2 constants) ...
  216.  
Not running #stdin #stdout 0s 0KB
stdin
Standard input is empty
stdout
Standard output is empty